![]() ![]() *Good* computer piloting at that, not the typical droid-brain pilots who aren't much better than the enemy AI in a videogame. Between even two fighters zipping around at 2500 Gs, you would essentially have to have computer piloting for them to really do anything to each other. See: that's basically the hard limit for most combat maneuvering: We know humans can control them and react to what's happening in response. Though depending on just how ludicrous we're hypothetically talking, it would raise the question of how the human pilots are even reacting to this with manual controls. You'd think it would come up, being rather useful. So let me know if anything has been retconned for the X-wing.įunny, because there have been several arguments regarding SW accelerations over the past year, and nobody seemed to cite any instances any ludicrous speed dogfights when trying to argue in favor of ludicrous speeds. I got my information from Wookiepedia and Macross Compendium. Gunpod can be substituted for a beam gun if deflector shields "lolnope!" 58mm rounds. If it is too much of a stomp in the VF side for atmosphere battles, we can limit their speed to 1,050 kph for the sake of making the battle more interesting. Additionally, we can substitute the YF-29 or YF-27 for the VF-25 if X-wings severely outmaneuver the VF-25s. If it is too much of a stomp in the X-Wing side for space battles, we can limit their acceleration to 30G to match VFs for the sake of making the battle more interesting. Both factors above, but with the VF's allowed/restricted from transforming. 6 Hardpoints for mounting micro missiles (assume 16 missiles per hardpoint) 25mm Wing Joint-mounted machinegun (or beam machinegun) x2 Head-mounted beam gun (or beam machinegun) x2 27.5 G Acceleration (30 with Super FAST Pack) Deflector Shields with Titanium Alloy Hull 1,050 kph Atmosphere Speed (Faster with deflector shields, but exact speed unknown) ![]() ![]() I should try it for real some time.Two of my favorite fighters in a head-to-head match. *Talonbane and two Black Sun Aces with Mindlink, Tracers, Feedback Arrays and Engine Upgrades actually not a bad list. Is there really no EPT generic X-wing? Maybe that's what they need. Thinning out the upgrades and getting a captured TIE or a Bandit in there would help things a lot, but that's outside the limits of the experiment and honestly if clearing space for a Z-95 would help your list a lot, it's maybe not that good? Putting R2-D6 and PTL on Hobbie makes his pilot ability make sense - he can clear the PTL stress by spending his target lock and be fresh as a diasy next turn - but I don't know if I'm putting lipstick on a pig there. Is there a better T-65 list, though? Wedge and Biggs are no brainers, but X-wing pilots seem to get kind of thin after that. Or that Feedback Arrays work great against Defenders, IDK. The defenders were wiped out quickly, indicating the X-Wing list is still pretty weak. For a control, I ran the same Defender list against a three Khiraxz list*, on the theory that the Khiraxz had a stat line and dial that are sort of similar to the T-65. This list lost a grueling match to the Squadron Benchmark AI running three Defenders. Finding out what WORKS about the T-65 would go a long way to fixing it.īest is relative, of course. ![]()
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